![]() If you have grown accustom to the old way of ordering Token Actions, you can revert to the legacy behavior by disabling the alphabetical sorting of Token Actions. Some Combination of the above - You might decide to use zero-width spaces with UTF-8 symbols to get just the right iconography and sorting.You can use this code to represent one zero-width space: ​ Simply put some number of them before the name of your Token Action, the more there are, the earlier it will be listed. Zero-width Spaces - You can also use zero-width spaces, if you are concerned about the length of your Token Actions names growing.Search Google for "UTF-8 Symbols" to start finding some. This will require some trial and error as different operating systems have different symbols they support. All Token Actions with the same symbol will be grouped together. Symbols - There are various UTF-8 symbols you can use to categorize your Token Actions with icons.If you have more than 9 macros, you'll want to zero-pad them to maintain the order: 01, 02, 03, 04. Numbers - using numbers like 1, 2, 3 will get sorted as you would expect. ![]() Under the default, you can preface Token Actions (Macros or Abilities) with something to affect sorting. Sort DefaultÄ«y default, *Token Actions* are sorted alphabetically. Turning a character ability into a Token Action. These Token actions are only shown on token linked to the specific character.Create a character ability on a character, and then toggle "Show as Token Action".These token actions are visible on all tokens.Create macros on the l Collections-tab, then toggle "Show as Token Action?".Just check the respective box and save the macro/ability, and the next time you select a token you'll see it as an action. You'll find a new checkbox when editing Macros to designate it as a token action (4.), and you'll find a similar checkbox when editing an ability, below where you enter the name of the ability. You can then just click a dire bear token, then click the button for "Swipe". ![]() For example, create a Character called "Dire Bear", link all tokens that are dire bears to that character, and then set up abilities designated as token actions such as "Swipe" and "Roar". ![]() You can also, for example, set up a monster's abilities in a Character for that monster type, and then have easy access as GM to those abilities whenever you select a token of that type, without cluttering your macro bar or hunting in the journal tab to use them. Bluff) that show up when a token is selected, and pull information from the selected token to perform the roll (3.). When creating Token Actions, you can also use the token variables along with token actions to great effect, creating macros for system-wide rolls (e.g. This allows you to easily setup abilities and macros to be used as token actions for both you and your players, without them needing to mess around with creating their own macros.
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